Once upon a time,
in a land not physically far away but
on a whole other plain of reality,
there lived a princess called Quinnomenia.
Now, Quinnomenia liked to write stories
and invent games for the children
of her kingdom. She would invent
mighty heroic quests for heroes
to undertake, where they would fight
dragons and skeletons and all manner
of monsters. While her little heroes
were off on their adventures, she would await
them in her tower, kept company by her noble
prince, whom she loved with intensity.
Food was often short in the kingdom.
Quinnomenia and her family would
give their extra food to those in need
because they looked after their subjects.
Sometimes this made her prince angry
and they would argue. One day,
after they gave a whole emperor-size
feast to the hungry, the prince was so
angry that he left the kingdom for good.
This made Quinnomenia very upset for
a very long time. She cried for days and weeks.
While she was upset, she was not making new
stories and games for the children. The boys and girls
of the land missed adventuring for the princess.
One day, after Quinnomenia had cried her very last tear,
she emerged from her tower, having locked herself away,
with a new story for the children.
It was about a princess, very much like herself
who was very sad. It helped the children understand
what it means to be very sad indeed.
To be continued.
Part Two tomorrow.